Investing in a Banger. SW999 0 Cycles AA 4.2–King

E0S1 Silver Wolf, E0S1 Sparxie, E0S1 Yao Guang, and E2S1 Sparkle tackle the most shilled King stage we’ve ever seen in Anomaly Arbitration. Proof? SW999 is the fastest clear with a team 3x cheaper than the first non-Elation team. Oh, and let’s use this fight to review the entire Elation archetype while we’re at it.

5 min

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Team overview

I ran this with a 136 SPD Sparxie, a 191 SPD Silver Wolf, and a 188 SPD Yao Guang. Not perfectly optimal: in theory, a 200 SPD SW999 gets more turns per cycle, a faster Sparxie outspeeds Aha instants more reliably, and Yao on Vonwacq lets us trigger Godmode Player sooner if we want to.

In practice, you can work around all of it. I play on my live server account, so I run whatever the RNG hands me. After 4.2 dropped, a lot of players got obsessed with tuning Wolfie and Yao past 200 SPD. That threshold is great… if you can hit it; I just don’t think it’s game-breaking if you can’t. Knowing how to play the team matters far more.

Setup

We open by buffing Silver Wolf with Sparkle and locking in the teamwide Sparkle ult buff before the first Aha instant. I hold Yao’s ult here. Better to bank it for Sparxie’s turn.

When Sparxie’s turn comes up, we ult with SW to slot her next turn into the action order. 83 Hidden MMR - 60 required to fire the ult + 20 from her trace + 20 from her light cone = 63 MMR. Ult with Yao, and we’re at 91. Sparxie skills and ults: 120 MMR and an SSS score on SW, for +45% more damage dealt.

Extending Silver Wolf’s turns

I interrupt SW’s enhanced basics with wave wipeouts, which stretches her certified banger state by a turn. More on that in a moment.

The shilled enemies “die“ and split, coming back with a smaller HP bar — a mechanic built for Silver Wolf, and Silver Wolf alone, because she’s the only unit in the game who can instantly restart her turn mid-enhanced-basic to dodge overkill. Sometimes you’ll even want to waste damage on Sparxie, which is doable by controlling her skill-point spend, just so nobody but Silver Wolf lands the kill. That’s crucial for ramping her damage across the whole run.

I learned the trick from Herrscher of Sentience’s “The One Trick That Triple SW999 Damage“ showcase.

A curious reader will ask what happens when you take SW999 into a fight without enemies that feed her like this. To which I’ll say: curiosity killed the cat. Silver Wolf is a rigid unit, and she doesn’t perform well in encounters designed to limit her further: think of the 3.x bosses like Flame Reaver, walling off damage except in very tight windows.

The premier 3.x team, Castorice, gets around that by being exceptional at triggering out-of-turn attacks through ultimates, and by being batteried both by her own teammates and by enemies attacking her. Silver Wolf doesn’t have the same tools. Most of the time, the best you can do is hold Yao Guang’s or EMC’s ultimates.

Action Advancing and maximizing Elation resources

Silver Wolf’s turn is coming up, and she doesn’t like being action-advanced too much anyway, so I use Sparkle’s AA to put Sparxie in front of SW. Speed tuning would normally handle this — but, like I said, my builds weren’t perfect when I recorded.

Advancing Sparxie guarantees she moves before the next Aha instant. With proper tuning it usually happens on its own. Punchlines feed into the Elation damage formula, so without them you’re leaving free numbers on the table.

Playing Elation well comes down to understanding its resources: punchlines, certified bangers, their timers, the conversion between them, and how each shapes the final damage.

Punchlines mostly matter for getting Silver Wolf to her ult and for Aha instants. When an Aha instant lands, your Elation characters fire their Elation skills, and any damage they deal scales off the punchline count you see. When the instant ends, whatever punchline count it finishes on converts into certified banger for every Elation teammate.

Unlike most buffs, which refresh their duration when you reapply them, each new batch of certified bangers counts as its own separate buff. Every one runs its own timer, so as the old ones expire you bleed bangers over time. No bangers at all, and the damage tanks. Ideally you never run dry. That is exactly why artificially extending Silver Wolf’s turns through damage control, like we did a step ago, is so worthwhile here.

Because the damage rides on shared resources instead of specific kits, Elation — restrictive as it is outside the path, sure — turns out flexible within itself, the same way you can move Remembrance light cones freely between Remembrance units. Wanna play Evernight sustainless? Give Hyacine’s S1 to RMC. Elation works much the same: they’re glued together by the punchline- and banger-fueled formula, not just by individual kits, so any Elation unit they release will synergize with the rest by default. Proof? A while back I watched a run where Silver Wolf, Evanescia, Sparxie, and Yao Guang all sort of clicked on one team. Not fully optimal, of course… but it more or less works.

Resource management is also why we don’t want Silver Wolf taking too many turns. Ironic, given that she scales on speed. We’d rather she move naturally while the rest of the team takes its time stacking punchlines and bangers, all to max out her three enhanced nukes. An advance support raises her skill ceiling when you’re min-maxing, too: it lets us advance her partners at key moments, or crack open a damage window right when it’s finally time to AA her.

Collecting the reward

Thanks to damage control, we again split Silver Wolf’s second turn across Wave 1 and Wave 2, and walk into the Illwish fight with 196 hidden MMR, 142 punchlines, 79 bangers, and a natural Aha instant lined up.

Our reward? Illwish drops from 100% HP to 3% in 0 AV. And yes, this sets up another certified banger extension on Silver Wolf’s next and final turn. Since this is EBA number three, we put Sparkle’s skill on her to refresh the two-turn crit damage buff.

None of which would be possible without the shilling: the enemies here are built to hand the team free punchlines with every breath.

Castorice to the rescue and the sustain situation

The global passive saves the run. Thankfully, we’ll be finishing up soon.

I don’t like playing Silver Wolf with a sustain. Contrary to what a lot of players think, I’d say Huo Huo is more or less fine after her Novaflare but here, the synergy just isn’t there. Huo Huo on Evanescia’s team feels far better at release; she actually pulls her weight, Elation unit or not.

I don’t think the coming Elation sustain will change this team much. The last two custom-built sustains for non-HP teams were Lingsha (for break teams) and DHPT (more or less for Phainon) — both worse than sustainless. Which is fine, I guess; vertically invested DHPT can technically be better than Bronya but we all know he’s not Hyacine-for-Castorice level upgrade.

IMO, the Elation sustain won’t be game-changing unless it ships with a game-changing… kit. Which is entirely possible, by the way. Elation has many, many levers to pull: punchlines, bangers, uptime, speed, the traditional buffs like def shred or vuln, and so on. But a sustain that’s just sustain-but-Elation won’t be enough to transform the team. It’ll make it complete. Not better.

Finishing up

The rest of the fight is straightforward. We ult with Yao to get SW999 running again, then stack enough punchlines with Sparxie’s skill to trigger Wolfie’s ult once more. The first enhanced basic brings Illwish to 1% HP followed by a well-timed Aha instant to spare us embarrassment. The boss dies with overkill to spare.

Excessive shilling aside, the stage is a clean illustration of the pros and cons of playing the Elation flagship.

The best thing about Elation is that it genuinely rewards understanding it. I’ve seen people complain about random damage drops on Elation teams, and in my experience it always traces back to not minding the resources I’ve described here: bangers, punchlines. Hand the same Silver Wolf team to a player who gets them and one who doesn’t, and you’ll get two completely different runs.

Ironically, that’s also the biggest con. All of these resources are managed in the background. You can’t really control Aha instants short of speed tuning your Elation characters, and, c’mon, how realistic is that on live server? Most of the time the instant just fires whenever it pleases. And because the team actively resists being thoughtlessly action-advanced, playing SW feels like solving a rather dull puzzle through the status summary screen. Yes, I’m rewarded for what I know… but not for the live gameplay, not for the on-the-fly decisions. If you’re a min-maxer who plays the game like it’s an Excel spreadsheet, you’ll probably be satisfied.

Contrast that with the other Elation team, Evanescia. Her gameplay is straightforward. She doesn’t care much about punchlines — her Elation source isn’t her main damage — and while she does want certified bangers, she siphons them off her Elation teammates, so you never run dry. In a way, she’s easier to play than Silver Wolf. You can’t fuck it up. You’re also rewarded far less handsomely for stacking her resources, since she’s almost always saturated on bangers and her damage stays stable… which has its own upsides, of course. Just lower ceiling at full shill.

But what Evanescia rewards is on-the-fly decision-making. Bank an ult for a better window, or spend it now? Up to you. Fire two ultimates back to back? No problem. Use her Elation skill twice off Yao’s and EMC’s ultimates, risking an energy overcap, just to get Master Fox out and land enough hits to progress a mechanic? Sure, why not.

So which style you prefer is up to you. I’ve played both, and I’m still not sure. I can yap about Silver Wolf for longer, which means I’ve put more thought into piloting her… but experimenting with Evanescia felt less rigid.

Elation is very much an unfinished archetype.

Let’s see what future upgrades bring.

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